Rules

Rule changes for STEMley 2019 can be downloaded here (in a more reader-friendly format): STEMley 2019 – Rule Changes

STEMley 2019 Rule Changes:

  1. Draft order 1-8, 8-1, 8-1 (until we run out of teams). No back-ups. Any three robots
    can play any match. Alliance captains determine who plays and driver station
    placement. The intent is to allow all attending teams the chance to participate in the
    playoff round.
  2. Tie-breaker in finals: if the match score of each alliance is equal, the match is
    replayed.
  3. STEMley SUPER-CARGO: two special STEMley SUPER-CARGO (aka “sCARGO”)
    will be in play at the STEMley Cup Championship: one red-colored sCARGO and
    one blue-colored sCARGO. The sCARGO will match as closely as possible the size
    and texture of the original orange CARGO balls. To add to the STEMley challenge
    (and because we could not find an exact match), the sCARGO balls will weigh
    approximately twice the weight of the original orange CARGO balls. A spare
    sCARGO will be available in the practice area for team testing.

    Prior to each MATCH, ALLIANCES select the starting position of their sCARGO in
    one of their two ALLIANCE LOADING STATIONS. Each sCARGO takes the place
    of one regular orange CARGO.

    sCARGO may be entered into the playing field through one of the LOADING
    STATIONS in the last thirty (30) seconds of the MATCH. If introduced early (prior to
    30 seconds left in the MATCH) as determined by the REFEREES, a TECH FOUL
    will apply and that sCARGO will be scored as a regular orange CARGO.

    The BONUS scoring condition for the sCARGO is:

    a) At the end of the match, every sCARGO scored in the alliance CARGO SHIP
    doubles the score of all game pieces associated with that CARGO SHIP BAY
    up to a maximum of an additional five (5) POINTS per sCARGO.

    Example 1: the red sCARGO ends the match in the red CARGO SHIP BAY that
    includes a NULL HATCH PANEL. The red ALLIANCE receives a BONUS to their
    score of 3 points (0 x 2 + 1 x 3)

    Example 2: the blue sCARGO ends the match in the blue CARGO SHIP BAY
    that includes a robot-placed HATCH PANEL. The blue ALLIANCE receives a
    BONUS to their score of 5 points (1 x 2 + 1 x 3)

    b) At the end of the match, every sCARGO scored in the alliance ROCKET
    doubles the score of all game pieces associated with that ROCKET BAY up
    to a maximum of an additional ten (10) POINTS per sCARGO.

    Example 3: the red sCARGO ends the match in the low BAY of the blue
    ROCKET. In addition to the red sCARGO, there are two HATCH PANELS and
    one regular orange CARGO in this BAY. The blue ALLIANCE receives a
    BONUS to their score of 10 points (2 x 2 + 2 x 3)

    Example 4: the red sCARGO and the blue sCARGO both end the match in the
    low BAY of the blue ROCKET. In addition to the red and blue sCARGO, there
    are two HATCH PANELS in this BAY. The blue ALLIANCE receives a BONUS
    to their score of 20 points [2 x (2 x 2 + 2 x 3)]

    BONUS POINTS due to sCARGO (if any) will be added to the MATCH SCORE prior
    to the posting of the official final MATCH SCORES. The ruling of the HEAD
    REFEREE is final.

Advertisements
%d bloggers like this: