Rule changes for STEMley 2019 can be downloaded here (in a more reader-friendly format): STEMley 2019 – Rule Changes
STEMley 2019 Rule Changes:
- Draft order 1-8, 8-1, 8-1 (until we run out of teams). No back-ups. Any three robots
can play any match. Alliance captains determine who plays and driver station
placement. The intent is to allow all attending teams the chance to participate in the
- Tie-breaker in finals: if the match score of each alliance is equal, the match is
- STEMley SUPER-CARGO: two special STEMley SUPER-CARGO (aka “sCARGO”)
will be in play at the STEMley Cup Championship: one red-colored sCARGO and
one blue-colored sCARGO. The sCARGO will match as closely as possible the size
and texture of the original orange CARGO balls. To add to the STEMley challenge
(and because we could not find an exact match), the sCARGO balls will weigh
approximately twice the weight of the original orange CARGO balls. A spare
sCARGO will be available in the practice area for team testing.
Prior to each MATCH, ALLIANCES select the starting position of their sCARGO in
one of their two ALLIANCE LOADING STATIONS. Each sCARGO takes the place
of one regular orange CARGO.
sCARGO may be entered into the playing field through one of the LOADING
STATIONS in the last thirty (30) seconds of the MATCH. If introduced early (prior to
30 seconds left in the MATCH) as determined by the REFEREES, a TECH FOUL
will apply and that sCARGO will be scored as a regular orange CARGO.
The BONUS scoring condition for the sCARGO is:
a) At the end of the match, every sCARGO scored in the alliance CARGO SHIP
doubles the score of all game pieces associated with that CARGO SHIP BAY
up to a maximum of an additional five (5) POINTS per sCARGO.
Example 1: the red sCARGO ends the match in the red CARGO SHIP BAY that
includes a NULL HATCH PANEL. The red ALLIANCE receives a BONUS to their
score of 3 points (0 x 2 + 1 x 3)
Example 2: the blue sCARGO ends the match in the blue CARGO SHIP BAY
that includes a robot-placed HATCH PANEL. The blue ALLIANCE receives a
BONUS to their score of 5 points (1 x 2 + 1 x 3)
b) At the end of the match, every sCARGO scored in the alliance ROCKET
doubles the score of all game pieces associated with that ROCKET BAY up
to a maximum of an additional ten (10) POINTS per sCARGO.
Example 3: the red sCARGO ends the match in the low BAY of the blue
ROCKET. In addition to the red sCARGO, there are two HATCH PANELS and
one regular orange CARGO in this BAY. The blue ALLIANCE receives a
BONUS to their score of 10 points (2 x 2 + 2 x 3)
Example 4: the red sCARGO and the blue sCARGO both end the match in the
low BAY of the blue ROCKET. In addition to the red and blue sCARGO, there
are two HATCH PANELS in this BAY. The blue ALLIANCE receives a BONUS
to their score of 20 points [2 x (2 x 2 + 2 x 3)]
BONUS POINTS due to sCARGO (if any) will be added to the MATCH SCORE prior
to the posting of the official final MATCH SCORES. The ruling of the HEAD
REFEREE is final.